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Post by doomcrow on Feb 3, 2013 17:33:25 GMT -6
What kind of MMORPG (Massively Multiplayer Online Role-Playing Game) experience does everyone have? Will Pathfinder Online be your first, or are you a seasoned veteran of one or many MMO's?
What games were your favorite, what features from games you've played in the past would you like to see incorporated into PFO (if any), and what features in PFO are you looking forward to the most?
Were you mainly interested in PVE (Player versus Environment) or PVP (Player versus Player)?
Speaking of which, I was chatting with Frostrazor the other day and he brought up a good point. There hasn't been a lot of talk in the Circle yet about interest in PFO's PVE content aside from hunting and gathering. I'm talking about dungeon delving, monster slaying, participating in dig sites (after all, that's what the Pathfinder Society does), and all kinds of other NPC and monster interaction. Is that something you're also interested in aside from what you'll be doing in your Ring?
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Post by Gintigael Gemweaver on Feb 3, 2013 17:54:57 GMT -6
I was a final beta tester of Everquest and I played EQ2, and Dark Age of Camelot. Then I got burned out on MMOs. I was always hoping for more player interaction, and this might be it.
If my second character is a martial one I will want him to be mainly an adventurer or dungeondelver. I'm not a big PvP player, even though I was on a PvP server on EQ. Gintigael has no interest in going into those nasty dirty dungeons. That's why he'll pay well for you guys to do it.
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Post by Erian El'ranelen on Feb 3, 2013 20:13:26 GMT -6
I was on the beta for WoW, but didn't stay on once it was finished. My wife and I play Wizard101 and Pirate101 with our son. That's it for experience on MMOs. As above, I was hoping for more player interaction (beyond forming teams and killing each other), and have great hope in PFO on that front.
I care very little for the PvP aspects in the sense of proving myself superior to other PvP players. If the Circle is doing something and it involves PvP, I'll participate, but I'm not looking for it as primary. As such, the PvE aspect is of great interest to me (as well as my family). Of the factions, I'll likely align with the Pathfinder Society and I do intend to keep cartography as a side interest for Erian (whether it's an actual in-game skill or not). So, wilderness exploration, dungeon delving, dig sites--all of that will be right up Erian's alley when he's not out smoozing diplomats and merchants.
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Post by Drake on Feb 3, 2013 21:05:31 GMT -6
I've Played Ultima Online Earth and Beyond EverQuest EverQuest 2 PlanetSide Star Wars Galaxies EVE Online Dark Age of Camalot World of Warcraft City of Heroes City of Vilans Tabula Rasa Guild Wars Guild Wars 2 Dungeons and Dragons Online Lord of the Rings Online DC Universe Online Champions Online Rift Final Fantasy 11 Final Fantasy 14 Aion
And probably a few others I can't remember off the top of my head.
Of all of those, my favorite was Earth and Beyond which got bought by Electronic Arts and Killed. It was similar to EVE Online (but WAY before it) though less PvP oriented.
I'm not a big fan of PvP, but don't mind it when it's less "random". I wouldn't mind the PvP in EVE Online so much if it wern't for the extream penelties for dying.
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Post by Dare on Feb 10, 2013 22:37:24 GMT -6
I've played: WoW Everquest (10 day trial) Earth & Beyond (10 day trial because I started the day after they announced they were closing it ) I even emailed them to try and buy it even though there was only three months to go. Guild Wars EVE Online (trial) LOTRO I really enjoyed Earth and Beyond as well (what little I got to experience). There is a fan recreation getting made (and is playable) btw. I liked the social aspect of WoW not so much the game itself (especially questing solo). I didn't PVP at all either. I enjoyed the crafting too (in both of the above).
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clannagh
Junior Member
Human Cleric of Gorum
Posts: 60
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Post by clannagh on Feb 11, 2013 0:18:41 GMT -6
My early online gaming involved a lot of time on the original counterstrike.
The closest to a modern MMO-RPG I have played was as part of a Drow Clan on Richterm South, a NWN perpetual world.
The clan/guild had about 40 or so members mainly made up from an IL2 online WII fighter squadron I flew for, in online virtual wars.
On Richterm South the PvP ended up being minimal as we dominated the server and none of the surface clans would take us on, so we entertained ourselves with role play stuff such as clan weddings and a lot of crafting. There were a bunch of surface monks who had a clan policy of fighting in the "game provided underwear" without any armor who may have given us a run for our money but we were allied with them.
I also played the free-to-play (but pay to win) Facebook MMO-RTS game Evony. Despite being top of the server and a founding member of the top alliance on that server I quit. The game was a huge time-suck needing continual logins throughout the day and the overall feel was aggressive and uncooperative, basically not fun at all.
I have not been involved in any online gaming for several years now however I notice the new PFO seems partly based on EVE so I might get around to trying out EVE sometime over the next 12 months.
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Post by WxCougar on Feb 11, 2013 2:10:42 GMT -6
(For some reason I thought I posted here before). PFO will be my very first MMO. I have zero experience with any of the like. Closest thing would be just messageboard roleplaying (and none of it was Pathfinder, it was all just make up as you go or Animorphs).
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Post by kvalandur on Feb 11, 2013 6:42:19 GMT -6
Geeze, what I haven't played might be easier to list then what I have! . started playing on line games with NWN on AOL way back in 1994, I've been hooked since then. Eventually ended up on Drakkar, which was a forerunner to UO, then on to EQ and from there I followed the trail of dead carcasses (of MMOs) up until I guess Rift was my last. I've betad most games and if they have been worth it, I've stuck around post release, lately though I find myself loosing interest after a few months.. Games today just bore me. I find the instanced raiding and gear grubbing really boring, dead end activities. PvP in most theme park games is senseless. (To me). Instanced PvP areas like "capture the flag" never excited me. I do enjoy RvR as in DAOC and Warhammer. The difference between RvR and PvP is that RvR had clearly defined teams and wasn't just the hodge lodge of slaying chaos games like WoW use. Eve style PvP I can at least tolerate, but I don't seek it out, so I guess I'm mainly a PvE player. I look forward to helping guild or settlement harvesting, caravans fight off both PC and NPC attackers, that sounds fun. The escalation system sounds like it'll keep us pretty busy even without other players being added to the mix. It also looks like patrolling the areas we control, to keep the bandit population down, will be near a full time job to judge by the talk on the forums. The whole settlement building, maintaining and upgrading along with trade really interests me. It's never really been done like PFO plans, I'm looking forward to it. Usually I love crafting and I hope the PFO system will be as fun as its being described, I guess I'm just waiting to see what it looks like. The whole invisible NPC run thing "seems" odd but maybe it'll be more fun then it sounds. I'll stop here because I'm rambling
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Post by Frostrazor on Feb 13, 2013 17:18:56 GMT -6
My first MMO experience was watching my friend play Everquest. It seemed pretty interesting - i was addicted to Diablo at the time (the first one). I had no interest in paying a monthly fee to play so I never got involved. The first MMO I tried was D&D Online (DDO). As far as animation goes and game-interface, the game rocked. Loved the tumbling you could do and raising of shields to block incoming blows/ranged shots. However it got boring and repetitive very quickly. Everything is an instance, and the design that you HAD to have a group in order to succeed in the quests made it undesirable - too many times you had to group up with a bunch of a-hole yahoos that totally ruined peoples fun. My wife and I each had an account and we did okay with inviting just one or two people we knew into the group. I played a defending paladin and she an archer/Cleric. So we made a great one-two tandem that could do most of the quests ourselves - if we were just over the recommended party level; but between my defense and and her ability to heal and hit from afar we had a good tactic. The doing the same quests over and over was just too much.
Due to financial hardships, we never took up another MMO. When LOTRO was released I was salivating primarily because I absolutely love Middle-earth and visiting it virtually was something I had dreamed of many times. But again, we couldn't get accounts in good conscience as we both struggled to make ends meet.
The next stint came when LOTRO went free-to-play in 2010! I jumped on that. And I fell in love with it instantly. It was everything I wished DDO would have been - the freedom of exploration, going all over the world and seeing so many different places, people, cultures etc. The art is amazing. The feel and atmosphere is amazing. I love the fact that it was primarily PvE, and most importantly, you could do 90% of the content solo - or in our case; the two of us. My two children made accounts; and my son fell in love with it too (he was 6 at the time). Sometimes the four of us would play together and that was a great way to spend a day together. Interestingly enough, my financial woes disappeared about the time that game went FtP, so I did eventually get accounts for my wife and I, and spent a la carte money to unlock most of the content for my son - who also received game gift cards etc for xmas and bday etc. So he has access to almost everything despite not having an active account. I wish the animation in combat was a bit more like DDO with the shield blocking and tumbling; but all in all it's a great game to play PvE and I enjoy the laid back feel of just exploring, reading the quests, following the story, gathering resources, crafting, earning titles and cosmetic features, the festivals and games they put on etc. Mostly I love it because of the world that it is - I doubt I would be as excited about it if it were any other world. Interestingly, our house in that game is right in front of Doomcrows. But it have not begun to get a bit old and repetitive. And though I still have an account, I have been enjoying other things.
I've played DC universe online FTP; again my kids enjoy it - so I mostly did it with them; it's very ho-hum I guess. I love the art of the costumes most of all. But I wouldn't play it alot as it is very repetitive.
Lately I've been playing Borderlands 2 on my PS3; And I LOVE that. Mostly for the hilarious entertainment value. I don't know if it qualifies as an MMO - but I love it just the same. My son and I co-op that.
As for my play-preference, I very much enjoy the PvE, and the notion of a "fellowship" per se. I'm an old-school roleplayer and believe games are about players as "heroes" against the badguys and I have a utopian approach of such - groups should be good aligned helpful heroes who work together. Which is what attracted me at first to The Keepers group. And such, I do not enjoy PvP. Mostly because I have no joy in trying too hard at a game. Period. Once I get home from work or on a weekend, the last thing I want to do is turn on a game to play and have to stress and work hard at it. I want to take my time, and enjoy it - that's the point of a game (IMO); if I wanted stress I'd stay at work or go for a long drive with my mom. People who enjoy PvP tend to people with more time on their hands, spend countless hours honing their skills, have all the latest computer accessories to make their online experience top of the line, and they really work hard at min/maxing, grinding, powerplaying their character as much as possible. I have no desire for any of that.
What attracted me to PF Online is both that I LOVE Paizo's adventures. I ran Kingmaker Adventure Path which is set in the same area and loved that region. And mostly it was not the PvP but the idea of being involved in a meta-political game as seen in Kingmaker; the idea of communities having the ability to find ways to survive, make treaties etc. A story that hasn't been written per se. It's like LOTRO - except that the NPCs that do everything for you and ask that you do everything - are actually other players that are selling, bartering, trading, allying, etc. Which I think is really cool.
When I was in high school (aka - a very long time ago) I had a government/history teacher that played a game all year long - each student from all of his classes had a country (or two for those with less powerful ones), and we had to learn, study etc that country and we did a virtual world-affairs simulation game that we had to turn in something every Friday that we did as the ruler of that country. We made deals, trade, peace, unions, war, etc, and the teacher always had final arbitration. If he felt someone was being abusive in power just to be a prick (for instance USSR just deciding on a whim to launch a nuke) he was the hand of god, as well (i.e. mass drought, flood, earthquake) that he would strike down on that participant. So it was the check and balance for everyone to at least try to play nice. It was a good 20% of our annual grade and I got an A+ for both semesters in that part of it at least. I thoroughly enjoyed that, and have always wished to do something like that again - I see PF Online as a micro-scale of that potentially and look forward to play it - but more importantly to be part of "making history" with it. We will in fact be part of a virtual history. LOTRO has all the pieces in place already because Tolkien already laid those foundations. This gives us a chance to really be part of that writing.
But I also love to explore, and do PvE (as I said what I love of LOTRO); and as a Pathfinder RPGer for the PF Society, I do love the notion of going out and exploring crypts, dungeons, ancient settlement, abandoned keeps, etc; so for me - that will be what I look forward to most along with the political movement within our society.
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Post by Fruben on Feb 16, 2013 7:18:32 GMT -6
I am a fairly late bloomer as far as MMOs go. My longest stint was with LoTRO, where the main draws were the lore and world design. particularly some of the less populated areas. I have dabbled with a few other MMOs but none have stuck so far. I am hoping the community driven social aspect of PFO will set it apart from the rather bland competition.
Some of the features I have enjoyed in the past * LoTRO Fellowship Maneuvers: Basically a group combo, which had a chance to proc with a critical hit or could be opened by a couple of classes. Being able to perfectly execute Wings of the Windlord (particularly when in a pinch) never got old. * LoTRO Dread (as an UI element, not a gear gate): Having the environment automatically altered based on how much dread you felt towards a particular place/NPC really increased the immersion. * LoTRO Warden Gambits: Showed that you could effective re-invent the wheel and be able to cover the UI of 30+ (or whatever) skills by just 4 keys * GW2 "Dynamic" Events: While not really dynamic at all, still a step in the right direction from the traditional quests. Likely to be seen in PFO as "escalations". * TSW Skill Wheel: Once again wheel re-invented with a pretty solid outcome. Freedom! * Vanguard Diplomacy: Just a few steps short from being something really great (now just build an "I win" deck and do the same thing over and over...).
I am more of a co-operative than competitive player, so I usually lean more towards the PvE side. However, I do enjoy large scale PvP conflicts (particularly those not of the totally irrelevant and purely zergy kind).
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Post by Frostrazor on Feb 19, 2013 13:15:42 GMT -6
I am a fairly late bloomer as far as MMOs go. My longest stint was with LoTRO, where the main draws were the lore and world design. particularly some of the less populated areas. I have dabbled with a few other MMOs but none have stuck so far. I am hoping the community driven social aspect of PFO will set it apart from the rather bland competition. Some of the features I have enjoyed in the past * LoTRO Fellowship Maneuvers: Basically a group combo, which had a chance to proc with a critical hit or could be opened by a couple of classes. Being able to perfectly execute Wings of the Windlord (particularly when in a pinch) never got old. * LoTRO Dread (as an UI element, not a gear gate): Having the environment automatically altered based on how much dread you felt towards a particular place/NPC really increased the immersion. * LoTRO Warden Gambits: Showed that you could effective re-invent the wheel and be able to cover the UI of 30+ (or whatever) skills by just 4 keys * GW2 "Dynamic" Events: While not really dynamic at all, still a step in the right direction from the traditional quests. Likely to be seen in PFO as "escalations". * TSW Skill Wheel: Once again wheel re-invented with a pretty solid outcome. Freedom! * Vanguard Diplomacy: Just a few steps short from being something really great (now just build an "I win" deck and do the same thing over and over...). I am more of a co-operative than competitive player, so I usually lean more towards the PvE side. However, I do enjoy large scale PvP conflicts (particularly those not of the totally irrelevant and purely zergy kind). LOL _ I can't figure out half of the acronyms you used mean! Tried to follow along, but simply lost....
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Post by Dare on Feb 20, 2013 17:57:41 GMT -6
Hey Frost, I'll explain them (even the obvious ones): MMO = Massive Multiplayer Online (Role Playing Game) LoTRO = Lord of The Rings Online PFO = PathFinder Online UI = User Interface NPC = Non Playing Character GW2 = Guild Wars 2 TSW = The Secret World (I had to look this one up myself) PvE = Player versus Environment PvP = Player versus Player
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Post by Frostrazor on Feb 21, 2013 13:52:07 GMT -6
Hey Frost, I'll explain them (even the obvious ones): MMO = Massive Multiplayer Online (Role Playing Game) LoTRO = Lord of The Rings Online PFO = PathFinder Online UI = User Interface NPC = Non Playing Character GW2 = Guild Wars 2 TSW = The Secret World (I had to look this one up myself) PvE = Player versus Environment PvP = Player versus Player Thanks. UI, GW2 and TSW were the culprits of my ignorance. I feel fully informed now.
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Post by Drake on Feb 22, 2013 11:56:48 GMT -6
WFT, FYI IMNSHO TLA's get confusing. Ok, translate that without looking any of it up
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Post by Gintigael Gemweaver on Feb 22, 2013 12:28:09 GMT -6
My eyes tend to glaze over when people use too many acronyms. Especially when they use one with no context and don't explain it.
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