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Post by kvalandur on Jan 24, 2013 6:57:16 GMT -6
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Post by Gintigael Gemweaver on Jan 24, 2013 10:47:17 GMT -6
I don't see where "no stealth" came from. I have not been keeping up with the Paizo boards, but the person who logged the complaint didn't document where he got the idea that they won't have stealth. DOn't worry about it until you hear something from Goblinworks about it. It just get the kiddies all riled up.
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Post by doomcrow on Jan 24, 2013 11:54:46 GMT -6
Stealth is a major skill in Pathfinder, and a key part of the Rogue class. I wouldn't pay that thread any mind, especially when they Devs have touted being able to be a famous thief or bandit out in the wilderness or in settlements if that's something you want to develop for your character.
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Post by hark on Jan 24, 2013 12:06:51 GMT -6
The implication was that you will not have complex stealth in PFO. You will be invisible and no data concerning your character will be sent to other players while you are invisible for stealth. Once you do something to break stealth in combat you probably will not be able to return to stealth.
The purpose of this is to make it so that people can't exploit third party software to ignore stealth.
That is what I got out of it anyway.
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Post by doomcrow on Jan 24, 2013 12:18:30 GMT -6
That's how it is in Pathfinder until you break the line of sight of other players and are in an area where stealth is possible (shadows, objects that can hide your presence). Only highly skilled people will be able to Hide in Plain Sight.
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Post by Lorhayden on Jan 24, 2013 12:47:31 GMT -6
Devs have already answered a similar thread. They have stated their will be stealth however the way that its broken is a little annoying. I believe its if one person sees you in an area then all people area alerted.
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Post by kvalandur on Jan 24, 2013 13:38:46 GMT -6
Devs have already answered a similar thread. They have stated their will be stealth however the way that its broken is a little annoying. I believe its if one person sees you in an area then all people area alerted. Well if they add stealth to the game there's always a chance we can get it tweaked if it is easily broken or mechanically imbalanced. Sorry for posting what's just hype, it had me freaked out!
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Post by Nymerias on Jan 24, 2013 13:46:30 GMT -6
Posting hype here that concerns you is more than fine. If you can't being something to us say "This has be concerned, what do you think" then what's the point of a guild.
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clannagh
Junior Member
Human Cleric of Gorum
Posts: 60
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Post by clannagh on Jan 24, 2013 16:13:44 GMT -6
The gist of it seems to be that its impossible to stop a dynamic stealth system (spot check versus hide check) being hacked without ridiculous server overheads.
If you rely on the clients at the player end to decide if your character has the requisite "spot" (or spells running) to see someone hidden, the information is at the client end and this information can and will be hacked. On the other hand if you try and get the server to track who sees who across the whole server the resource overheads are horrendous.
Hence, according to Ryan, the only practical "fair" way to do it is have two distinct states. The first is out in plain sight where absolutely everyone sees you. The second is hidden/invisible where no-one at all sees you (no details of the hidden person are sent out from the server at all). That way no-one using hack software can get an advantage over "normal" players.
This has a lot of interesting implications especially for divination and true seeing. It may well be true seeing either does not exist or if it does, dispels invis/hidden effects for everyone not just the caster.
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Post by kvalandur on Jan 24, 2013 17:42:27 GMT -6
Here's the latest from Stephen Chaney I feel a lot better now
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wyldethorne
New Member
Ambassador of Aeternum
Posts: 19
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Post by wyldethorne on Jan 24, 2013 23:47:33 GMT -6
This has a lot of interesting implications especially for divination and true seeing. It may well be true seeing either does not exist or if it does, dispels invis/hidden effects for everyone not just the caster. That is exactly what I took from it. Not sure that it is exactly fair, but at least it is a determined effort by the devs to build in ways to prevent hacks. What I'm curious is will True Seeing/Div knock a shapeshifted toon out of their form, or just provide the info that it is, indeed, a player avatar?
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clannagh
Junior Member
Human Cleric of Gorum
Posts: 60
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Post by clannagh on Jan 25, 2013 0:21:49 GMT -6
This game mechanic will likely effect more than hide/spot. Disguise and track come to mind as possibilities that may work similarly.
The Chaney quote about "granularity" is interesting, presumably it means that instead of being hidden/not-hidden they may now be considering some scope for degrees of hidden, possibly based on class medals obtained by raising the hide skill and spot skill.
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Post by Gintigael Gemweaver on Jan 25, 2013 10:42:01 GMT -6
Ahh, tech-speak. a language which I am not familiar. That's another reason I don't worry about questions like this.
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Post by Dario Tashavan on Jan 25, 2013 10:43:23 GMT -6
Pffth, lack of subject knowledge doesn't seem to stop most of the PFO forums from chiming in.
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Post by Bristol Glory on Jan 31, 2013 21:23:43 GMT -6
Pffth, lack of subject knowledge doesn't seem to stop most of the PFO forums from chiming in. Boosh. Also, things like this are always interesting to read about, if not participate in discussing. Transferring certain P&P game mechanics to a digital medium can be really tricky, but it looks like they're doing their best to think around it.
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