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Post by Dario Tashavan on May 16, 2013 8:32:17 GMT -6
I've seen the idea of a player-run adjudication system for handling negative player behavio crop up on the PFO forums a couple times, and have been curious about the idea. Recently Ars Technica posted a rather in-depth article analyzing a similar effort in Riot Games' League of Legends MOBA game. If memory serves, we have some LoL players among us who could probably give a bit more involved insider insight into (yey, alliteration) the system. I'm curious what you guys think of this sort of high-level metagame community-driven management of the playerbase, and how it would function in a persistant world MMO. One thing I thought was rather interesting was the statistics regarding player adjudications compared to Riot Games' own judgements. "In over a year’s worth of cases, Riot found that the community verdict agreed with the decision of the staff moderators 80 percent of the time. The other 20 percent of the time, the players were more lenient than Riot’s staff would have been (players were never harsher than the staffers)."
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