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Post by Gintigael Gemweaver on May 23, 2013 20:41:40 GMT -6
Goblinworks has a nice write-up on how they're dealing with Alignment. I like the system they're detailing. It marries the video game and the RPG pretty well.
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Post by WxCougar on May 23, 2013 22:08:18 GMT -6
Definitely makes more sense than the gradual shift toward a set alignment for everyone.
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Post by Dario Tashavan on May 24, 2013 6:28:24 GMT -6
I really need more information about this system before I feel like I can form a judgement. For example: How easy is it to switch core alignment? How often can you do it? Do alignment-based mechanics (from settlement membership to detect evil to being the target of someone with the Champion flag) key off core or active alignment? For the voluntary PVP flags, are they required to match your core alignment, active alignment, or both? If a character doesn't have alignment based abilities, are there any consequences for your core and active alignments not matching?
I was never particularly fond of the auto-shift to lawful, but this blog raised a lot more questions for me than it answered.
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Post by Gintigael Gemweaver on May 24, 2013 9:59:43 GMT -6
It raised questions, but they're all answerable and not as wonky as the lawful drift. Switching core alignment any time you want seems like it could be abused, so maybe once a RL day? I would guess that Settlement and detection magics would key off of actual alignment. I think that Core Alignment is a magnet for your Actual Alignment to drift toward when you go against alignment. Most things should be bound to your actual alignment. I hope there are consequences for them not matching. But they should be social-based, maybe NPCs find you more untrustworthy?
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