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Post by chaiguy on Dec 24, 2012 1:24:38 GMT -6
Note: This message has been modified in response to feedback.
Hello everyone, I was hoping to start a conversation about harvesting, and if it should be a major operation in the Circle of Wood and well as other Circles.
Hroderich Gottfrei: “Ring of Wood: The world is not fully cultivated, and much of it remains untamed. Keepers of the Wood have purview over the Wild, the uncontrolled (by civilization) forces and locations of nature. keepers of the Wood are called upon to hunt for food, to see off monsters and hostile creatures, to scout for the Circle, and to guide travelers and Keepers into and through the Wilds safely.”
This is the broad overview of the Ring of Wood. I believe that to fully understand if harvesting needs to be spread across multiple Rings, a brief look at the production system would help.
There will be 3 steps to item production: Harvesting, Processing, and Crafting. The main question I pose is: should the Ring of Wood have a Harvesting division or not? I believe that according to the Rings established it would be beneficial overall if it did. Generally speaking the Ring of Iron are crafters, but IMO spreading out the burden of production over more Rings is beneficial.
Harvesting: There are several resources that the Keepers of the Circle will need: Coin, Crops, Components, Wood and Hides, Loot and Metal Ore. The question becomes which Rings will harvest which resource? I would propose it like this:
Ring of Steel: Loot Ring of Earth: Crops, stone and Metal Ore Ring of Wood: Wood and Hides, Components (I believe that these are magical components that in an interview were said to be in wooded areas). Ring of Gold: Coin
I believe that if the work of harvesting is split like this it will give the Wardens and Keepers of the Ring of Iron a better chance to have enough members to process and craft all of these materials that the other Rings will be bringing them.
A few thoughts on how the Ring of Wood will interact with other Rings.
Other Rings:
All harvesting Rings: The protection of their camp facilities in the wild. More than likely with the help of the Ring of Steel.
Steel: As another martial arm of the Keepers of the Circle these rings will work closely together. Members of these rings will no doubt work together to protect travelers, merchants, and camp operations in the wild.
Light: Peace, it is likely that many of the ingredients needed for their healing potions and such could be harvested by the Ring of Wood, or at least they could be helped in the harvesting. War, I’m hoping that tracking criminals will be something that the Ring of Wood members will be good at, so it’s likely IMO that our Ring will at least be able to assist the War branch of the Ring of Light hunt down evil in the wilderness.
Crystal: I believe that the arcane Ring will need Components which may be located in the wilderness. If that’s the case the Ring of Wood will of course harvest, or aid in the harvest of said components.
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Post by Hroderich Gottfrei on Dec 24, 2012 9:34:52 GMT -6
I would propose that Metal Ore be shifted into the Purview of Earth - both farming and mining take serious time to go through and would be best served, I think, by a group whose attention will be called upon less to perform other missions. It also makes sense to me that we would split up resource gathering by type: Passive (farming/mining) - where the gatherers spend long periods of time in one place; Active (Wood, Hides, Magical Components, etc) - where gatherers are likely to have to wander around in less-than-safe areas and find what they need; and Coin - Traders will spend a great deal of time dedicated solely to making trades both personal and for the Circle.
So really, my only suggestion to your wonderful proposal is perhaps shifting Metal Ore into the purview of Earth. I completely agree that spreading out resource production among the Rings is advisable. The more we work together, the stronger we are. Thank you for fixing a hole in my initial proposal!
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Post by chaiguy on Dec 24, 2012 11:55:36 GMT -6
That makes sense Hroderich Gottfrei, I've modified my original post to reflect the new Harvesting arrangement.
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Post by Hroderich Gottfrei on Dec 24, 2012 14:14:00 GMT -6
Chai,
Feel free to call me Hrod, it'll take a couple seconds out of your typing time. =]
Again, excellent suggestion!
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Post by Karter Darven on Dec 24, 2012 16:00:04 GMT -6
agreed
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Post by Leonidas Wahrheit on Dec 24, 2012 20:50:40 GMT -6
Chai, I echo your feelings. The Ring of Light would gladly assist in any endeavors the Ring of Wood embarks upon and we plan on working extensively with all of the rings. Your tracking skills will prove immensely useful.
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Post by Calhoun Farstrider on Dec 25, 2012 12:07:55 GMT -6
I mean we're still one Guild but the separate rings are just denoting whatever jurisdiction you fall under and to create a hierarchy. It'd be fruitless to have our guild to operate as 8 separate Rings. I would love to see all 8 rings and the Inner Circle working together and being so entwined in each other's endeavors that its difficult to determine the starting and stopping point of each Ring.
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Post by chaiguy on Dec 25, 2012 22:50:10 GMT -6
I mean we're still one Guild but the separate rings are just denoting whatever jurisdiction you fall under and to create a hierarchy. It'd be fruitless to have our guild to operate as 8 separate Rings. I would love to see all 8 rings and the Inner Circle working together and being so entwined in each other's endeavors that its difficult to determine the starting and stopping point of each Ring. It seems that I would prefer that the Rings be more influencial, but then again I don't believe that the Rings should dictate or approve every action of every Guild member either. I also believe that Ring members should work together. On the other hand I believe that this could act as a way to build upon the flavor and character of the different Rings. It could help players know what to expect when entering as members of the Circle. If a player finds crafting to be unapealing, then they may find more enjoyment in a Ring other than the Ring of Iron. If a player doesn't like spending extended time in the wilderness, then the Ring of Wood may not be to their tastes. Another benifit to having more structured Rings would be that it could become easier to determine if a certain need of the Circle needs to be addressed. If there are not enough members of the Circle of Earth, a few members of the other Rings may be needed to help that circle with their obligations.
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Post by Hroderich Gottfrei on Dec 26, 2012 7:15:32 GMT -6
Chai,
I agree. I'm starting to feel like my initial explanation wasn't as clear as I intended.
Let's take Bob, for example. Bob wants to build things, so when Bob joins The Circle, he's looking into being in the Ring of Iron. Through the Ring of Iron, Bob gets training and missions for building things. Bob also likes to go hunting, but finds that going solo continually leads to him dying terribly. So Bob asks around and our friendly neighborhood Keepers of Wood offer to escort him and teach him a bit about what they know best. Bob finds that he enjoys hunting with Keepers of the Wood as much as he likes to build things, and decides to be both a Keeper of Wood AND a Keeper of Iron. Bob still does all the building his heart desires, but he also goes out hunting, herb gathering, and patrolling the wilderness.
Structurally, the *Guild-Level* events and responsibilities for each of the areas split among the Rings falls to that specific Ring - but no members is restricted in what he or she can do.
Thinking about it, a Keeper should probably only belong to one ring at a time, where Wardens may belong to several - keep things simple and more structured for new members, allow those who have gotten the hang of it more freedom to move around.
So functionally, the Rings are separate entities that work together very closely, but every Keeper of the Circle is an individual first and foremost, and they choose their own path.
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Post by chaiguy on Dec 26, 2012 10:59:24 GMT -6
@ Hrod: This seems to be a great way to make the Rings distinct and still allow individual player freedom. Thanks for the clarification.
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Post by Hroderich Gottfrei on Dec 26, 2012 11:06:45 GMT -6
Not a problem. My main concern is to protect individual liberty while maintaining a closely knit organization. I think that we're on the right track for that formula, but I've been wrong before - and I am ALWAYS open to criticism and questions! Always!
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Post by kvalandur on Dec 27, 2012 19:29:38 GMT -6
Also need to add Stone to the ring of Earth. After all, someone out hunting for ore veins will run across stone in their searches. I imagine stone will be needed for more then just building materials. It'll be needed for structures, forges, wells etc. still don't know a lot about how crafting materials will be set up and function I the game, but what little I do know seems really well designed and fun provoking I like the idea of guild involvement between the rings. We could even hold guild events where groups venture out, exploring and gathering for their respective crafts. Of course fighters and mages would be needed as well on these events. Sounds fun? I also like Hroderich's suggestion that each ring should not only gather, but craft using the material they gather. Do we know if there will be traditional crafting professions like lumberjack, stonemason, blacksmith etc..?
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Post by chaiguy on Dec 27, 2012 20:33:14 GMT -6
kvalandur I agree that if stone is a resource that is in PFO then the Ring of Earth is the most logical ring to be harvesting that resource. On the other hand it was from the Goblinwork blog that I got the list of resources goblinworks.com/blog/index.html#20120411 in the section Butchers, Bakers and Candlestick Makers section. They didn’t list stone there, but I wouldn’t be surprised if it was included in the game. I'll go ahead and list it in the original list. I agree the gatherer’s will need to work together for protection against bandits and wild beasts. Also the Ring of Wood would certainly help the other Rings find suitable gathering spots. Crafting in Rings other than the Ring of Iron? Even though most crafting is probably going to be done by the Ring of Iron, I don’t think that we should tell members of other rings that they cannot craft AT ALL, especially if it fits with their Rings theme. As a note the Ring of Earth is probably going to be another major crafter in that it seems they will build the buildings for the Circle. Concerning crafting Professions: I haven’t seen a list of specific crafting professions yet. I’ll include a bit from the Goblinworks blog. “As a crafter, you'll need to seek out knowledge to ply your trade. You'll be searching for the training needed to master skills and earn merit badges associated with each type of product you wish to produce. Over time, you'll learn more exotic variations and ways to fine-tune items to meet specific market needs. Good crafters are a combination of scholar and smith; you'll learn by doing, and will constantly seek more knowledge to expand your skill set.” It seems that you will need specific skills and merit badges to make with different products. The list of products in the blog is 1. Arms, armor and ammo, 2. Buildings, 3. Food, 4. Wondrous Items, 5. Magical consumables, and 6. Misc. Gear. This is all subject to change I’m sure, but it’s what I’ve seen so far.
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Post by Lorhayden on Jan 4, 2013 17:52:32 GMT -6
Chai, I agree. I'm starting to feel like my initial explanation wasn't as clear as I intended. Let's take Bob, for example. Bob wants to build things, so when Bob joins The Circle, he's looking into being in the Ring of Iron. Through the Ring of Iron, Bob gets training and missions for building things. Bob also likes to go hunting, but finds that going solo continually leads to him dying terribly. So Bob asks around and our friendly neighborhood Keepers of Wood offer to escort him and teach him a bit about what they know best. Bob finds that he enjoys hunting with Keepers of the Wood as much as he likes to build things, and decides to be both a Keeper of Wood AND a Keeper of Iron. Bob still does all the building his heart desires, but he also goes out hunting, herb gathering, and patrolling the wilderness. Structurally, the *Guild-Level* events and responsibilities for each of the areas split among the Rings falls to that specific Ring - but no members is restricted in what he or she can do. Thinking about it, a Keeper should probably only belong to one ring at a time, where Wardens may belong to several - keep things simple and more structured for new members, allow those who have gotten the hang of it more freedom to move around. So functionally, the Rings are separate entities that work together very closely, but every Keeper of the Circle is an individual first and foremost, and they choose their own path. Hrod I really love the idea of Keepers and Wardens, however I think that the structure should be the other way around. A new member should be able to be a Keeper in all of the Rings until they truly figure out where there place is. A Warden should be an exemplar of his Ring, i.e. his main focus should be under that ring. Looking at your example Bob is a Keeper in Both Wood and Iron however if he wants to take a leadership role in one of the Rings he should have to choose which one he likes best. A man cannot serve two masters.
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Post by Nymerias on Jan 4, 2013 18:08:15 GMT -6
I agree, I see Wardenship being singular. Maybe really later on someone who really is involved in the guild could take the role of two Wardenships. Since there are a limited spots for elected positions it would be a way for more active members who don't get spots could still be more involved.
But you could be a Keeper in any ring as long as you went through the training. I only mention training cause it looked like both Steel and Light at least were having training periods.
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